Project Work - ForeVR's Suck It
- Platforms: Meta Quest
- Genre: VR Shooter (Vacuumer)
- Company: FOREVR
- Project Year: 2023
FOREVR's Suck it UI Art
This project had a comprehensive UX design developed when I began working with it. My focus was working together with the Art Director to acomplish the desired UI art style in the limited time the project had until launch. The request was something clean and simple, leaning on the game's 3D models and characters for the iconography. This required fast iteration, not only for creating mock ups, but also exporting them and updating them as the team playtested the game's new UI and more features where added or cut.